They did it using MoltenVK for Counter-Strike 2 so it's possible but it's way more work than a 64-bit build.
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Meanwhile, Half Life works on Windows just as well as it always did, because Microsoft, for all their (many) faults, really care about backwards compatibility. Valve aren't making significant money off their own catalogue, any investment they make in porting old titles is money down the drain, so they won't do that, because Apple will just screw them again and again. And doubtless a few years down the line there will be some other shift that will screw them again. And if Valve had put in the work to transition their catalogue then they'll be screwed again when Apple goes ARM only. Apple screwed them by shifting to 64 bit only. They had some good ones like TF2, Portal/Portal 2, etc. Apple has more than enough graphics power in its M series of chips. I wish Valve would start making Mac games. Maybe that'll change though if/when the Apple TV inherits the power of the M-series chips. Apple has always focused on making the Mac a creator's platform (see Jobs' "bicycle for the mind" speech) and games have really been an afterthought. The main reason why they don't create games for Mac is that there just aren't as many gamers who buy a Mac. Even if they create a game for consoles, when the next version of that console comes out, they need to decide whether to port the game to that new version or drop it. It's not trivial work.Īs for attracting game publishers, any software development company knows that you need to maintain compatibility and/or port your software. Or create those translation layers which allow old software to work on new hardware. Those who want to preserve the past are welcome to pick up old hardware and continue to work on it and form preservation societies. There are only so many hours of work the engineers at Apple are capable of, and I'd rather they spent it improving things rather than preserving past states. I want Apple to keep pushing things forward and creating products which make technology easier to use and improve our lives. And people wonder why Apple struggles to attract games publishers. Modern Macs have better support for legacy Windows software than the Mac back catalogue. Graphics require an Nvidia GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher.Īccording to the Steam storefront, it is rated as "Overwhelmingly Positive" following over 100,000 reviews by players. The minimum requirements for "Half-Life" on Mac calls for OS X Snow Leopard 10.6.3, 1GB of memory, and 4GB of hard drive space. The story continued in Half-Life 2, a few episodic releases, and the VR game Half-Life Alyx. The game introduced a deep level of storytelling for a first-person-shooter of its time, aided by an in-game atmosphere and impressive visual effects.
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Following an accident, Gordon introduces an alien invasion to Earth, overrunning the facility and prompting a fight to escape. Half-Life put players as Gordon Freeman, a scientist in the secretive Black Mesa Research Facility. The game is also available on Windows and Linux. Workarounds include playing the game on a Mac running macOS Mojave or earlier, installing Mojave on a separate APFS volume and booting to it, or using Boot Camp to launch the Windows version. While it is free, potential players may have difficulty playing it on Mac, as Valve warns it is "not compatible with macOS 10.15 Catalina or above," due to Apple's ending of 32-bit application support with that operating system release. The 100% discount runs until November 20 at 1pm Eastern, with claimants getting to keep the game so long as it is acquired before the deadline.
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Now, 25 years later, Valve is making Half-Life free for Steam users to add to their account and to keep forever. The groundbreaking first-person shooter introduce many new technologies and concepts to the gaming industry, and enabled Valve to become a major force by creating the Steam digital storefront. The famed PC game Half-Life was released to the world on November 19, 1998.